Title


Genestealer Hybrids in Blood Bowl

Genestealer playing Blood Bowl

# Position MA S AG PA AV SKILLS P S GP
0-4 Familiar 5 1 3+ 5+ 6+ Extra Arms, Dodge, Stunty, Titchy, Sidestep AG G 15,000 GP
0-16 1st Gen. Hybrid 6 3 3+ 4+ 8+ G AG, P 40,000 GP
0-6 2nd Gen. Hybrid 6 3 3+ 4+ 9+ Extra Arms, Disturbing Presence G, M AG, P 70,000 GP
0-4 Genestealers 6 4 4+ - 9+ Extra Arms, Claws, Frenzy, Dauntless M, S G, AG 120,000 GP
Re-Rolls 60,000 GP
Apothecary Yes
Special Rules Favoured of Chaos Undivided
Tier 2

Famous Teams:

  • Hivebound Heralds
  • Starborn Skulkers
  • The Brood Brawlers

Background:

Long have the Ogres of the Old World worshipped the Great Maw, a gaping, bottomless crater that they believe to be the mouth of a hungry god. They feed it sacrifices, meat, and sometimes each other, believing it grants strength and divine favor.
But the truth is far stranger. The Great Maw is not a god. It is the shattered remains of a Tyranid scout ship, torn from the void of another reality and crash-landed into the Old World in a cataclysmic impact. Though broken and buried, the ship is still alive. Its bio-systems continue to function, in no small part thanks to the endless offerings fed into it by the unwitting Ogres. In sustaining what they believe is their god, they have unknowingly kept the alien vessel’s biological core active.
And not all of the ship’s crew perished.
From the pit, hidden beneath tons of rock and meat, the first Genestealers emerged, wounded but alive. They slithered out from the Great Maw under cover of night, their claws dripping with ichor and their minds still linked to the faint psychic pulse of the Hive Mind.
They were meant to be a vanguard force: infect the local species, spread their genetic corruption, and prepare the world for the eventual arrival of the Hive Fleet. But then… something unexpected happened.
While covertly infiltrating the local population, a few infected hosts brought their new alien masters to a Blood Bowl match. And everything changed. The spectacle of violence. The roaring crowds. The structured mayhem. The sheer beauty of organized brutality. It was… perfect.
The Genestealers were enthralled. Something deep within their twisted synaptic structures clicked. Perhaps it was a mutation. Perhaps a psychic echo of Nuffle himself. But the mission changed. No longer would they prepare the world for consumption. Now, they would play.

Rationale:

The base profile for the 1st Generation Hybrid is modeled after a standard Human Lineman, with one key change: their Armour Value is reduced by one. To balance this, their cost is slightly lowered as well, making them a bit more fragile but more affordable filler for your roster.
The 2nd Generation Hybrid miniatures typically have three arms, so giving them the Extra Arms skill was a natural fit. I also added Disturbing Presence, which thematically suits their unsettling, H.R. Giger like alien appearance.Also Mutations as a primary made some sence to me, even when it could end in some strange combinations.
The Genestealer is designed to be aggressive and deadly, embodying the raw lethality of its 40K origins. While Extra Arms doesn’t suit its role in-game, the model clearly has them, and I felt it had to be included for thematic consistency. The Familars are essential Snotlings without Swarming.
Re-Rolls could be more expensive, because those creatures don't look, like they are good at sports. But with no core ball-handling or blocking skills like Block or Brawler, they need accessible rerolls to stay competitive.
The only special rule I found that fits, at least somewhat, is “Favored of Chaos Undivided”. It’s not a perfect match, but thematically, it works better than anything else currently available. Back in the old days of 40K lore, Genestealer Hybrids could ally with Chaos forces and this rule gives a nod to that old-school connection.

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